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DATE
2002
IEEE
86views Hardware» more  DATE 2002»
14 years 15 days ago
A Layered, Codesign Virtual Machine Approach to Modeling Computer Systems
By using a macro/micro state model we show how assumptions on the resolution of logical and physical timing of computation in computer systems has resulted in design methodologies...
JoAnn M. Paul, Donald E. Thomas
WSCG
2003
193views more  WSCG 2003»
13 years 9 months ago
Automatically Generating Roof Models from Building Footprints
Modelling Large Urban Environments using traditional modelling techniques would prove too time consuming a process. Consequently a method is required for generating large urban en...
R. G. Laycock, A. M. Day
CORR
2010
Springer
189views Education» more  CORR 2010»
13 years 7 months ago
An Optimal Dynamic Mechanism for Multi-Armed Bandit Processes
We consider the problem of revenue-optimal dynamic mechanism design in settings where agents' types evolve over time as a function of their (both public and private) experien...
Sham M. Kakade, Ilan Lobel, Hamid Nazerzadeh
CEC
2008
IEEE
13 years 9 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
FGCS
1998
91views more  FGCS 1998»
13 years 7 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...