Software has spent the bounty of Moore’s law by solving harder problems and exploiting abstractions, such as highlevel languages, virtual machine technology, binary rewritdynami...
Jungwoo Ha, Matthew Arnold, Stephen M. Blackburn, ...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Grid is a promising e-Science infrastructure that promotes and facilitates the sharing and collaboration in the use of distributed heterogeneous resources through Virtual Organiza...
Peisheng Zhao, Aijun Chen, Yang Liu, Liping Di, We...
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...