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OOPSLA
2009
Springer
14 years 2 months ago
A concurrent dynamic analysis framework for multicore hardware
Software has spent the bounty of Moore’s law by solving harder problems and exploiting abstractions, such as highlevel languages, virtual machine technology, binary rewritdynami...
Jungwoo Ha, Matthew Arnold, Stephen M. Blackburn, ...
AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
GIS
2004
ACM
14 years 8 months ago
Grid metadata catalog service-based OGC web registry service
Grid is a promising e-Science infrastructure that promotes and facilitates the sharing and collaboration in the use of distributed heterogeneous resources through Virtual Organiza...
Peisheng Zhao, Aijun Chen, Yang Liu, Liping Di, We...
JBCS
2010
152views more  JBCS 2010»
13 years 6 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti