Wireless mesh networks (WMNs) have been proposed to provide cheap, easily deployable and robust Internet access. The dominant Internet-access traffic from clients causes a congest...
Modern applications demand support for a large number of clients and require large scale storage subsystems. This paper presents a theoretical model of prefetching and caching of s...
We develop approximation algorithms for the problem of placing replicated data in arbitrary networks, where the nodes may both issue requests for data objects and have capacity fo...
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
In this paper, we propose a buffer cache algorithm to build a cost effective storage server for real time news objects. In a News On Demand Server, the number of concurrent stream...