Sciweavers

102 search results - page 5 / 21
» A Tool for Landscape Architecture Based on Computer Game Tec...
Sort
View
ISCA
2005
IEEE
128views Hardware» more  ISCA 2005»
14 years 29 days ago
An Evaluation Framework and Instruction Set Architecture for Ion-Trap Based Quantum Micro-Architectures
: The theoretical study of quantum computation has yielded efficient algorithms for some traditionally hard problems. Correspondingly, experimental work on the underlying physical...
Steven Balensiefer, Lucas Kreger-Stickles, Mark Os...
CHI
2011
ACM
12 years 11 months ago
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While explor...
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,...
AISADM
2005
Springer
14 years 28 days ago
An Architecture for Distributed Agent-Based Data Preprocessing
Advances in agent technologies have fueled interest towards combining agent-based techniques with tools from data mining. Furthermore, the advent of the ubiquitous computing paradi...
Petteri Nurmi, Michael Przybilski, Greger Lind&eac...
HCW
1999
IEEE
13 years 11 months ago
An On-Line Performance Visualization Technology
We present a new software technology for on-line performance analysis and visualization of complex parallel and distributed systems. Often heterogeneous, these systems need capabi...
Aleksandar M. Bakic, Matt W. Mutka, Diane T. Rover
CHI
2009
ACM
14 years 8 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche