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IEAAIE
2005
Springer
14 years 1 months ago
Discovering Learning Paths on a Domain Ontology Using Natural Language Interaction
The present work investigates the problem of determining a learning path inside a suitable domain ontology. The proposed approach enables the user of a web learning application to ...
Roberto Pirrone, Massimo Cossentino, Giovanni Pila...
DIGITEL
2007
IEEE
14 years 2 months ago
Idea Storming Cube: A Game-based System to Support Creative Thinking
This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspect...
Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chu...
ITS
2004
Springer
129views Multimedia» more  ITS 2004»
14 years 1 months ago
Developing Learning by Teaching Environments That Support Self-Regulated Learning
Abstract. Betty’s Brain is a teachable agent system in the domain of river ecosystems that combines learning by teaching and self-regulation strategies to promote deep learning a...
Gautam Biswas, Krittaya Leelawong, Kadira Belynne,...
AIED
2007
Springer
14 years 2 months ago
Predicting Students' Performance with SimStudent: Learning Cognitive Skills from Observation
SimStudent is a machine-learning agent that learns cognitive skills by demonstration. SimStudent was originally built as a building block for Cognitive Tutor Authoring Tools to hel...
Noboru Matsuda, William W. Cohen, Jonathan Sewall,...
ITS
2010
Springer
178views Multimedia» more  ITS 2010»
14 years 22 days ago
Learning What Works in ITS from Non-traditional Randomized Controlled Trial Data
The traditional, well established approach to finding out what works in education research is to run a randomized controlled trial (RCT) using a standard pretest and posttest desig...
Zachary A. Pardos, Matthew D. Dailey, Neil T. Heff...