The present work investigates the problem of determining a learning path inside a suitable domain ontology. The proposed approach enables the user of a web learning application to ...
Roberto Pirrone, Massimo Cossentino, Giovanni Pila...
This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspect...
Abstract. Betty’s Brain is a teachable agent system in the domain of river ecosystems that combines learning by teaching and self-regulation strategies to promote deep learning a...
SimStudent is a machine-learning agent that learns cognitive skills by demonstration. SimStudent was originally built as a building block for Cognitive Tutor Authoring Tools to hel...
Noboru Matsuda, William W. Cohen, Jonathan Sewall,...
The traditional, well established approach to finding out what works in education research is to run a randomized controlled trial (RCT) using a standard pretest and posttest desig...
Zachary A. Pardos, Matthew D. Dailey, Neil T. Heff...