We aim to make sense of a perplexing human experience (fun) as it occurs in a recently discovered place for sociotechnical study (the home). Our toolkit includes technology probes...
Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterl...
This article explores the role visual browsing can play within a digital music library. The context to the work is provided through a review of related techniques drawn from the ï...
David Bainbridge, Sally Jo Cunningham, J. Stephen ...
Network protocol performance and evaluation study is often carried out using a couple of widely used simulation toolkits, such as ns-2 and OPNET. These toolkits usually contain ma...
The context of this work is usability engineering for multimodal interaction. In contrast to other work centrates on prototyping toolkits or abstract guidelines, this research foc...
This paper presents our research toward the design and development of a library of electronic hardware modules called Blades and Tiles. Interaction hardware design with blades and...