This paper presents a new GUI architecture for creating advanced interfaces. This model is based on a limited set of general principles that improve flexibility and provide capabi...
Abstract. Language-based editing systems have the potential to become a practical, central, and powerful part of every software engineer's toolkit, but progress has been limit...
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
In this paper we introduce the iTask system: a set of combinators to specify work flows in a pure functional language at a very high level of abstraction. Work flow systems are au...
Rinus Plasmeijer, Peter Achten, Pieter W. M. Koopm...
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...