In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
In this paper we propose a general approach for reasoning in space. The approach is composed of a set of two general constraints to govern the spatial relationships between object...
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
The irradiance at a point on a surface due to a polyhedral source of uniform brightness is given by a well-known analytic formula. In this paper we derive the corresponding analyt...
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is...