When working on fitting leaf surfaces for use with virtual plant models [Room et al. 1996] we encountered the unsatisfactory situation of receiving a smooth surface model that is...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
The goal of this work is to develop an approach to shape representation and classification that will allow us to detect and quantify differences in shape of anatomical structures d...
—This paper develops a novel surface fitting scheme for automatically reconstructing a genus-0 object into a continuous parametric spline surface. A key contribution for making ...
We consider the problem of reconstructing the shape of a surface with an arbitrary, spatially varying isotropic bidirectional reflectance distribution function (BRDF), and introdu...