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» A Topological Method of Surface Representation
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PG
2003
IEEE
14 years 3 months ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
MVA
1990
139views Computer Vision» more  MVA 1990»
13 years 11 months ago
Generation of 3-D Models Based on Image Fusion of Range Data
This paper presents a method for measuringthe entire three dimensional (3D) shape of object, which is applicable for 3D digitizing into a solid modeling CAD. The method measures t...
Yasuo Sakaguchi, Hirokazu Kato, Kosuke Sato, Seiji...
SIGGRAPH
1999
ACM
14 years 2 months ago
Multiresolution Mesh Morphing
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrary topology. In particular we focus on the problem of establishing a corresponde...
Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Pe...
ECCV
2010
Springer
14 years 3 months ago
Photo-consistent Planar Patches from Unstructured Cloud of Points
Abstract. Planar patches are a very compact and stable intermediate representation of 3D scenes, as they are a good starting point for a complete automatic reconstruction of surfac...
SIGGRAPH
2000
ACM
14 years 2 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...