The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Agent-based social simulation (with multi-agent systems), which is an important aspect of social computing, can benefit from incorporating cognitive architectures, as they provid...
As multiprocessors become mainstream, techniques to address efficient simulation of multi-threaded workloads are needed. Multi-threaded simulation presents a new challenge: non-d...
This paper presents a message-based discrete event simulation architecture. It will examine each of the different types of messages used to schedule events, transfer items through...
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...