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3DIM
2011
IEEE
12 years 7 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
ICRA
2002
IEEE
121views Robotics» more  ICRA 2002»
14 years 20 days ago
Building Multi-Level Models: From Landscapes to Landmarks
In this paper a complete strategy for scene modelling from sensory data acquired in a natural environment is defined. This strategy is applied to outdoor mobile robotics and goes f...
Rafael Murrieta-Cid, Carlos Parra, Michel Devy, Be...
CIARP
2009
Springer
14 years 2 months ago
On Environmental Model-Based Visual Perception for Humanoids
In this article an autonomous visual perception framework for humanoids is presented. This model-based framework exploits the available knowledge and context acquired during global...
David Israel Gonzalez-Aguirre, S. Wieland, Tamim A...
CRV
2009
IEEE
158views Robotics» more  CRV 2009»
14 years 2 months ago
Automated Spatial-Semantic Modeling with Applications to Place Labeling and Informed Search
This paper presents a spatial-semantic modeling system featuring automated learning of object-place relations from an online annotated database, and the application of these relat...
Pooja Viswanathan, David Meger, Tristram Southey, ...
ICCV
2003
IEEE
14 years 9 months ago
Conditional Feature Sensitivity: A Unifying View on Active Recognition and Feature Selection
The objective of active recognition is to iteratively collect the next "best" measurements (e.g., camera angles or viewpoints), to maximally reduce ambiguities in recogn...
Xiang Sean Zhou, Dorin Comaniciu, Arun Krishnan