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AGENTS
2001
Springer
14 years 1 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
IPPS
2007
IEEE
14 years 3 months ago
Peak-Performance DFA-based String Matching on the Cell Processor
The security of your data and of your network is in the hands of intrusion detection systems, virus scanners and spam filters, which are all critically based on string matching. ...
Daniele Paolo Scarpazza, Oreste Villa, Fabrizio Pe...
CCS
2009
ACM
14 years 4 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
IPPS
2003
IEEE
14 years 2 months ago
Hardware Implementation of a Montgomery Modular Multiplier in a Systolic Array
This paper describes a hardware architecture for modular multiplication operation which is efficient for bit-lengths suitable for both commonly used types of Public Key Cryptogra...
Siddika Berna Örs, Lejla Batina, Bart Preneel...
IEEESP
2008
136views more  IEEESP 2008»
13 years 9 months ago
The Crutial Way of Critical Infrastructure Protection
Today, critical infrastructures like the power grid are essentially physical processes controlled by computers connected by networks. They are usually as vulnerable as any other i...
Alysson Neves Bessani, Paulo Sousa, Miguel Correia...