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FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
ECIS
2003
13 years 9 months ago
A process modelling success model: insights from a case study
Contemporary concepts such as Business Process Re-engineering and Process Innovation emphasize the importance of process-oriented management concepts as a businesses paradigm. Lar...
Wasana Sedera, Michael Rosemann, Gabriella Doebeli
DSS
2008
84views more  DSS 2008»
13 years 7 months ago
Human decision-making behavior and modeling effects
Previous research indicates that the human decision-making process is somewhat nonlinear and that nonlinear models would be more suitable than linear models for developing advance...
Choong Nyoung Kim, Kyung Hoon Yang, Jaekyung Kim
TCSV
2008
143views more  TCSV 2008»
13 years 7 months ago
High-Speed Action Recognition and Localization in Compressed Domain Videos
We present a compressed domain scheme that is able to recognize and localize actions in real-time1 . The recognition problem is posed as performing an action video query on a test ...
Chuohao Yeo, Parvez Ahammad, Kannan Ramchandran, S...
SIGMOD
2003
ACM
152views Database» more  SIGMOD 2003»
14 years 7 months ago
Using Sets of Feature Vectors for Similarity Search on Voxelized CAD Objects
In modern application domains such as multimedia, molecular biology and medical imaging, similarity search in database systems is becoming an increasingly important task. Especial...
Hans-Peter Kriegel, Stefan Brecheisen, Peer Kr&oum...