This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
Recognition of specular objects is particularly difficult because their appearance is much more sensitive to lighting changes than that of Lambertian objects. We consider an appr...
—We describe the generation of the simulation environment for the Sandbridge Sandblaster multithreaded processor. The processor model is described using the Sandblaster architect...
C. John Glossner, Sean Dorward, Sanjay Jinturkar, ...
Two operations commute if executing them serially in either order results in the same change of state. In a system in which commands may be issued simultaneously by different use...
Greg Dennis, Robert Seater, Derek Rayside, Daniel ...
Many processor architectures provide a set of addressing modes in their address generation units. For example DSPs (digital signal processors) have powerful addressing modes for e...