In this paper, we present a person independent 3D system for judging the correctness of a sign. The system is camera-based, using computer vision techniques to track the hand and e...
Jeroen Lichtenauer, Gineke A. ten Holt, Marcel J. ...
In this paper, we present how appearance-based features can be used for the recognition of words in American sign language (ASL) from a video stream. The features are extracted wit...
Sign language recognition constitutes a challenging field of research in computer vision. Common problems like overlap, ambiguities, and minimal pairs occur frequently and require...
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
In gesture and sign language video sequences, hand motion tends to be rapid, and hands frequently appear in front of each other or in front of the face. Thus, hand location is oft...