Traditional aspect graphs are topology-based and are impractical for articulated objects. In this work we learn a small number of aspects, or prototypical views, from video data. ...
We address visual correspondence problems without assuming that scene points have similar intensities in different views.This situation is common, usually due to non-lambertian sc...
Abstract. We introduce a view–point invariant representation of moving object trajectories that can be used in video database applications. It is assumed that trajectories lie on...
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
We present the design and application of a system for live video transmission and remote camera control over the World Wide Web. Extensive testing of the Internet Video Server IV...