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DIGRA
2005
Springer
15 years 8 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
DESRIST
2009
Springer
129views Education» more  DESRIST 2009»
15 years 8 months ago
C-K design theory for information systems research
Design science is slowly but surely establishing itself as a recognized paradigm for conducting research in information systems. Researchers in the IS field have tried to study d...
Jan Ondrus, Yves Pigneur
FLAIRS
2006
15 years 4 months ago
The Theory of Cognitive Prism-Recognizing Variable Spatial Environments
This paper outlines a symbolic computational theory for recognizing variable spatial environments-The Theory of Cognitive Prism, (Dong 2005). This theory defines distance and orie...
Tiansi Dong
COLING
1996
15 years 4 months ago
A Unified Theory of Irony and Its Computational Formalization
This paper presents a unified theory of verbal irony tbr developing a computational model of irony. The theory claims that an ironic utterance implicitly communicates the fact tha...
Akira Utsumi
ENTCS
2010
82views more  ENTCS 2010»
15 years 3 months ago
A Strict-Observational Interface Theory for Analysing Service Orchestrations
Service oriented computing is an accepted architectural style for developing large, distributed software systems. A particular promise of such architectures is service orchestrati...
Philip Mayer, Andreas Schroeder, Sebastian S. Baue...