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DIGRA
2005
Springer
14 years 3 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
DESRIST
2009
Springer
129views Education» more  DESRIST 2009»
14 years 2 months ago
C-K design theory for information systems research
Design science is slowly but surely establishing itself as a recognized paradigm for conducting research in information systems. Researchers in the IS field have tried to study d...
Jan Ondrus, Yves Pigneur
FLAIRS
2006
13 years 11 months ago
The Theory of Cognitive Prism-Recognizing Variable Spatial Environments
This paper outlines a symbolic computational theory for recognizing variable spatial environments-The Theory of Cognitive Prism, (Dong 2005). This theory defines distance and orie...
Tiansi Dong
COLING
1996
13 years 11 months ago
A Unified Theory of Irony and Its Computational Formalization
This paper presents a unified theory of verbal irony tbr developing a computational model of irony. The theory claims that an ironic utterance implicitly communicates the fact tha...
Akira Utsumi
ENTCS
2010
82views more  ENTCS 2010»
13 years 10 months ago
A Strict-Observational Interface Theory for Analysing Service Orchestrations
Service oriented computing is an accepted architectural style for developing large, distributed software systems. A particular promise of such architectures is service orchestrati...
Philip Mayer, Andreas Schroeder, Sebastian S. Baue...