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» A User Interaction Model for NFC Enabled Applications
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MOBICOM
2005
ACM
15 years 10 months ago
MoB: a mobile bazaar for wide-area wireless services
We introduce MoB, an infrastructure for collaborative wide-area wireless data services. MoB proposes to change the current model of data services in the following fundamental ways...
Rajiv Chakravorty, Sulabh Agarwal, Suman Banerjee,...
CHI
2008
ACM
16 years 4 months ago
Activity sensing in the wild: a field trial of ubifit garden
Recent advances in small inexpensive sensors, low-power processing, and activity modeling have enabled applications that use on-body sensing and machine learning to infer people&#...
Sunny Consolvo, David W. McDonald, Tammy Toscos, M...
CEC
2007
IEEE
15 years 10 months ago
A study on application of fitness inference method to PC-IGA
— This paper applies the fitness inference method to Interactive Genetic Algorithm based on Paired Comparison (PC-IGA). PC-IGA enables users to reduce the mental burden for eval...
Yoshinobu Watanabe, Tomohiro Yoshikawa, Takeshi Fu...
CHI
2007
ACM
16 years 4 months ago
Tangible user interface for chemistry education: comparative evaluation and re-design
Augmented Chemistry (AC) is an application that utilizes a tangible user interface (TUI) for organic chemistry education. The empirical evaluation described in this paper compares...
Morten Fjeld, Jonas Fredriksson, Martin Ejdestig, ...
MM
2006
ACM
96views Multimedia» more  MM 2006»
15 years 10 months ago
Globe4D: time-traveling with an interactive four-dimensional globe
Globe4D is an interactive four-dimensional globe. It is a projection of the Earth’s surface on a physical sphere. The sphere can be freely rotated along all axes, viewed from an...
Rick Companje, Nico M. van Dijk, Hanco Hogenbirk, ...