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» A User Interaction Model for NFC Enabled Applications
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TLT
2008
92views more  TLT 2008»
15 years 3 months ago
Lifelong Learner Modeling for Lifelong Personalized Pervasive Learning
Pervasive and ubiquitous computing has the potential to make huge changes in the ways that we will learn throughout our lives. This paper presents a vision for the lifelong user mo...
Judy Kay
ICMCS
2005
IEEE
134views Multimedia» more  ICMCS 2005»
15 years 10 months ago
Hidden Markov Model Based Characterization of Content Access Patterns in an e-Learning Environment
: Personalized Education (PE) emphasizes the importance of individual differences in learning. To deliver personalized e-learning services and content, PE encompasses the abilities...
Apple W. P. Fok, H. S. Wong, Y. S. Chen
UIST
1993
ACM
15 years 8 months ago
Animation: From Cartoons to the User Interface
: User interfaces are often based on static presentations, a model ill suited for conveying change. Consequently, events on the screen frequently startle and confuse users. Cartoon...
Bay-Wei Chang, David Ungar
133
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IWNAS
2008
IEEE
15 years 11 months ago
Adaptive Consistency Guarantees for Large-Scale Replicated Services
To maintain consistency, designers of replicated services have traditionally been forced to choose from either strong consistency guarantees or none at all. Realizing that a conti...
Yijun Lu, Ying Lu, Hong Jiang
TEI
2010
ACM
163views Hardware» more  TEI 2010»
15 years 11 months ago
A 6DoF fiducial tracking method based on topological region adjacency and angle information for tangible interaction
In this paper, we describe a new method for camera-based fiducial tracking. Our new method is based on the combination of topological region adjacency and angle information, where...
Hiroki Nishino