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» A Video Motion Capture System for Interactive Games
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ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ICMCS
2006
IEEE
153views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Learning-Based Interactive Video Retrieval System
This paper presents an interactive video event retrieval system based on improved adaboost learning. This system consists of three main steps. Firstly, a long video sequence is pa...
Chi-Jiunn Wu, Hui-Chi Zeng, Szu-Hao Huang, Shang-H...
PAMI
2006
110views more  PAMI 2006»
13 years 7 months ago
Video Repairing under Variable Illumination Using Cyclic Motions
This paper presents a complete system capable of synthesizing a large number of pixels that are missing due to occlusion or damage in an uncalibrated input video. These missing pix...
Jiaya Jia, Yu-Wing Tai, Tai-Pang Wu, Chi-Keung Tan...
HCI
2009
13 years 5 months ago
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Yazhou Huang, Marcelo Kallmann
MM
2006
ACM
143views Multimedia» more  MM 2006»
14 years 1 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...