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» A Video Motion Capture System for Interactive Games
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HCI
2009
13 years 5 months ago
The 'H' in HCI: Enhancing Perception of Interaction through the Performative
Abstract. Motion sensing technologies are well developed at the biomechanical (motion capture) and geo-locative (GPS) scales. However, there are many degrees of scale between these...
Simon Biggs, Mariza Dima, Henrik Ekeus, Sue Hawksl...
JUCS
2007
174views more  JUCS 2007»
13 years 7 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
CHI
2011
ACM
12 years 11 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
ICIP
2005
IEEE
14 years 9 months ago
Video coding with MC-EZBC and redundant-wavelet multihypothesis
Motion compensation with redundant-wavelet multihypothesis, in which multiple predictions that are diverse in transform phase contribute to a single motion estimate, is deployed i...
Joseph B. Boettcher, James E. Fowler
SPIESR
2001
152views Database» more  SPIESR 2001»
13 years 9 months ago
Video summarization and semantics editing tools
This paper describes a video summarization and semantics editing tool that is suited for content-based video indexing and retrieval with appropriate human operator assistance. The...
Li-Qun Xu, Jian Zhu, Fred Stentiford