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» A Video Motion Capture System for Interactive Games
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CVPR
2007
IEEE
14 years 9 months ago
A Human Action Recognition System for Embedded Computer Vision Application
In this paper, we propose a human action recognition system suitable for embedded computer vision applications in security systems, human-computer interaction and intelligent envi...
Hongying Meng, Nick Pears, Chris Bailey
MM
1993
ACM
176views Multimedia» more  MM 1993»
13 years 11 months ago
A Digital On-Demand Video Service Supporting Content-Based Queries
Abstract–Video-on-demand represents a key demonstrative application for enabling multimedia technology in communication, database, and interface research. This application requir...
Thomas D. C. Little, Gulrukh Ahanger, R. J. Folz, ...
ACHI
2009
IEEE
14 years 2 months ago
Nervixxx: A Video Performance System with Neural Interfaces
Nervixxx introduces neural computing to overcome the limit of conventional performance systems1 that uses tangible computing and physical computing. Specifically, we utilized the ...
Satoru Tokuhisa
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
BMVC
2010
13 years 5 months ago
High Five: Recognising human interactions in TV shows
In this paper we address the problem of recognising interactions between two people in realistic scenarios for video retrieval purposes. We develop a per-person descriptor that us...
Alonso Patron, Marcin Marszalek, Andrew Zisserman,...