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» A Video Motion Capture System for Interactive Games
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TVCG
2012
216views Hardware» more  TVCG 2012»
11 years 10 months ago
AniPaint: Interactive Painterly Animation from Video
—This paper presents an interactive system for creating painterly animation from video sequences. Previous approaches to painterly animation typically emphasize either purely aut...
Peter O'Donovan, Aaron Hertzmann
CHI
2001
ACM
13 years 11 months ago
Automating camera management for lecture room environments
Given rapid improvements in network infrastructure and streaming-media technologies, a large number of corporations and universities are recording lectures and making them availab...
Qiong Liu, Yong Rui, Anoop Gupta, Jonathan J. Cadi...
INFOCOM
2010
IEEE
13 years 6 months ago
Interactions, Competition and Innovation in a Service-Oriented Internet: An Economic Model
—This paper presents a new economic approach for studying competition and innovation in a complex and highly interactive system of network providers, users, and suppliers of digi...
Zhi-Li Zhang, Papak Nabipay, Andrew M. Odlyzko, Ro...
CHI
2001
ACM
14 years 8 months ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao
ECCV
2010
Springer
14 years 1 months ago
Tracklet Descriptors  for Action Modeling and Video Analysis
We present spatio-temporal feature descriptors that can be inferred from video and used as building blocks in action recognition systems. They capture the evolution of ``elementar...
Michalis Raptis , Stefano Soatto