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» A Video Motion Capture System for Interactive Games
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ICIP
2007
IEEE
14 years 9 months ago
Virtual Mirror: Real-Time Tracking of Shoes in Augmented Reality Environments
In this paper, we present a system that enhances the visualization of customized sports shoes using augmented reality techniques. Instead of viewing yourself in a real mirror, sop...
Jürgen Rurainsky, Peter Eisert, Philipp Fecht...
CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
PG
2002
IEEE
14 years 19 days ago
3D Video Recorder
We present the 3D Video Recorder, a system capable of recording, processing, and playing three–dimensional video from multiple points of view. We first record 2D video streams f...
Stephan Würmlin, Edouard Lamboray, Oliver G. ...
TOG
2010
117views more  TOG 2010»
13 years 2 months ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...
CHI
2005
ACM
14 years 8 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...