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» A Video Motion Capture System for Interactive Games
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IPSN
2007
Springer
14 years 1 months ago
A compact, high-speed, wearable sensor network for biomotion capture and interactive media
In this paper, we present a wireless sensor platform designed for processing multipoint human motion with low latency and high resolution. One application considered here is inter...
Ryan Aylward, Joseph A. Paradiso
MIG
2009
Springer
14 years 2 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
GRAPHICSINTERFACE
2004
13 years 9 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
ACMACE
2005
ACM
14 years 1 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
CVPR
2011
IEEE
13 years 4 months ago
Markerless Motion Capture of Interacting Characters Using Multi-view Image Segmentation
We present a markerless motion capture approach that reconstructs the skeletal motion and detailed time-varying surface geometry of two closely interacting people from multi-view ...
Yebin Liu, Carsten Stoll, Juergen Gall, Hans-Peter...