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» A Video Motion Capture System for Interactive Games
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146
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MM
2004
ACM
244views Multimedia» more  MM 2004»
15 years 9 months ago
Automatic replay generation for soccer video broadcasting
While most current approaches for sports video analysis are based on broadcast video, in this paper, we present a novel approach for highlight detection and automatic replay gener...
Jinjun Wang, Changsheng Xu, Chng Eng Siong, Kongwa...
136
Voted
DIMEA
2008
122views Multimedia» more  DIMEA 2008»
15 years 5 months ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...
134
Voted
CHI
2004
ACM
16 years 4 months ago
Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video
We introduce a new methodology to evaluate the perceived quality of video with variable physical quality. The methodology is then used to assess an existing guideline that high fr...
John D. McCarthy, Martina Angela Sasse, Dimitrios ...
125
Voted
SIGGRAPH
2010
ACM
15 years 8 months ago
Stable spaces for real-time clothing
We present a technique for learning clothing models that enables the simultaneous animation of thousands of detailed garments in real-time. This surprisingly simple conditional mo...
Edilson de Aguiar, Leonid Sigal, Adrien Treuille, ...
127
Voted
IWMMDBMS
1996
67views more  IWMMDBMS 1996»
15 years 5 months ago
Reducing Initial Latency in a Multimedia Storage System
A multimedia server delivers presentations (e.g., videos, movies, games), providing high bandwidth and continuous real-time delivery. In this paper we present techniques for reduc...
Edward Y. Chang, Hector Garcia-Molina