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» A Video Motion Capture System for Interactive Games
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CVPR
2010
IEEE
14 years 4 months ago
Moving Vistas: Exploiting Motion for Describing Scenes
Scene recognition in an unconstrained setting is an open and challenging problem with wide applications. In this paper, we study the role of scene dynamics for improved representa...
Nitesh Shroff, Pavan Turaga, Rama Chellappa
CHI
2005
ACM
14 years 8 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
ICIP
2008
IEEE
14 years 2 months ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu
ICMCS
2006
IEEE
187views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Combined Gesture-Speech Analysis and Speech Driven Gesture Synthesis
Multimodal speech and speaker modeling and recognition are widely accepted as vital aspects of state of the art human-machine interaction systems. While correlations between speec...
Mehmet Emre Sargin, Oya Aran, Alexey Karpov, Ferda...
AVSS
2008
IEEE
13 years 8 months ago
An Integrated System for Moving Object Classification in Surveillance Videos
Moving object classification in far-field video is a key component of smart surveillance systems. In this paper, we propose a reliable system for person-vehicle classification whi...
Longbin Chen, Rogerio Feris, Yun Zhai, Lisa M. G. ...