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» A Video Motion Capture System for Interactive Games
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CHI
2008
ACM
14 years 9 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
GIS
2010
ACM
13 years 3 months ago
Modelling spatial video as part of a GIS video analysis framework
It is now common for video; real-time and collected, mobile and static, to be georeferenced and stored in large archives for users of expert systems to access and interact with. I...
Paul Lewis
HUC
2004
Springer
14 years 2 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
CVPR
2004
IEEE
14 years 11 months ago
Detection and Removal of Rain from Videos
The visual effects of rain are complex. Rain consists of spatially distributed drops falling at high velocities. Each drop refracts and reflects the environment, producing sharp i...
Kshitiz Garg, Shree K. Nayar
SPIESR
2003
136views Database» more  SPIESR 2003»
13 years 10 months ago
Automatic Soccer Video Analysis and Summarization
Abstract—We propose a fully automatic and computationally efficient framework for analysis and summarization of soccer videos using cinematic and object-based features. The propo...
Ahmet Ekin, A. Murat Tekalp