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» A Video Motion Capture System for Interactive Games
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TOG
2008
117views more  TOG 2008»
13 years 8 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
ACMACE
2006
ACM
14 years 2 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
AAAI
2007
13 years 11 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
COMCOM
2004
98views more  COMCOM 2004»
13 years 8 months ago
Performance evaluation of a broadband wireless access system subjected to heavy load
Broadband Wireless Access (BWA) systems use new network architectures to deliver broadband services in a fixed point-to-point or pointto-multipoint configuration to residential an...
Alejandro Quintero, Yacine Elalamy, Samuel Pierre
IROS
2007
IEEE
193views Robotics» more  IROS 2007»
14 years 3 months ago
Temporal segmentation and recognition of body motion data based on inter-limb correlation analysis
— A method for segmentation and recognition of human body behavior data is proposed. Recognition of human body movements is getting larger interests in robotic research field, s...
Toru Nakata