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» A Video Motion Capture System for Interactive Games
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CRV
2006
IEEE
148views Robotics» more  CRV 2006»
14 years 16 days ago
Robust SSD tracking with incremental 3D structure estimation
While the geometric aspects of structure and motion estimation from uncalibrated images are well understood, and it has great promise in applications, it has not seen widespread u...
Adam Rachmielowski, Dana Cobzas, Martin Jäger...
ACMACE
2007
ACM
14 years 25 days ago
Augmenting amusement rides with telemetry
We present a system that uses wireless telemetry to enhance the experience of fairground and theme park amusement rides. Our system employs wearable technologies to capture video,...
Brendan Walker, Holger Schnädelbach, Stefan R...
ICASSP
2009
IEEE
14 years 3 months ago
Design of a morphological moving object signature and application to human identification
Many computer vision systems try to infer semantic information about a video scene content by looking at the time series of the silhouettes of the moving objects. This paper propo...
Olivier Barnich, Marc Van Droogenbroeck
CHI
2005
ACM
14 years 9 months ago
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
Tek-Jin Nam
ICMCS
2008
IEEE
169views Multimedia» more  ICMCS 2008»
14 years 3 months ago
Constructing panoramic views through facial gaze tracking
This paper describes a human machine interaction application for building panoramic views easily and efficiently. The panoramas are not limited to the 1D problem (one axis of rot...
Fadi Dornaika, Bogdan Raducanu