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» A Video Motion Capture System for Interactive Games
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163
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CVPR
2007
IEEE
16 years 5 months ago
A Unified Probabilistic Framework for Facial Activity Modeling and Understanding
Facial activities are the most natural and powerful means of human communication. Spontaneous facial activity is characterized by rigid head movements, non-rigid facial muscular m...
Yan Tong, Wenhui Liao, Zheng Xue, Qiang Ji
121
Voted
TEI
2010
ACM
268views Hardware» more  TEI 2010»
15 years 10 months ago
DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
Eric Akaoka, Tim Ginn, Roel Vertegaal
145
Voted
IVC
2006
248views more  IVC 2006»
15 years 3 months ago
Appearance models for occlusion handling
Objects in the world exhibit complex interactions. When captured in a video sequence, some interactions manifest themselves as occlusions. A visual tracking system must be able to...
Andrew W. Senior, Arun Hampapur, Ying-li Tian, Lis...
115
Voted
AIIDE
2008
15 years 6 months ago
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russel...
115
Voted
PR
2006
115views more  PR 2006»
15 years 3 months ago
Visual surveillance by dynamic visual attention method
This paper describes a method for visual surveillance based on biologically motivated dynamic visual attention in video image sequences. Our system is based on the extraction and ...
María T. López, Antonio Ferná...