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» A Video Motion Capture System for Interactive Games
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WSC
1997
13 years 10 months ago
AutoMod Tutorial
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
Matthew W. Rohrer
JNW
2007
80views more  JNW 2007»
13 years 8 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi
ACMACE
2008
ACM
13 years 10 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton
CVPR
2007
IEEE
14 years 10 months ago
Dynamic 3D Scene Analysis from a Moving Vehicle
In this paper, we present a system that integrates fully automatic scene geometry estimation, 2D object detection, 3D localization, trajectory estimation, and tracking for dynamic...
Bastian Leibe, Nico Cornelis, Kurt Cornelis, Luc J...
ISER
1999
Springer
118views Robotics» more  ISER 1999»
14 years 1 months ago
ACME, A Telerobotic Active Measurement Facility
: We are developing a robotic measurement facility which makes it very easy to build “reality-based” models, i.e., computational models of existing, physical objects based on a...
Dinesh K. Pai, Jochen Lang, John E. Lloyd, Robert ...