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» A Video Motion Capture System for Interactive Games
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CHI
2011
ACM
13 years 10 days ago
Computers can't give credit: how automatic attribution falls short in an online remixing community
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
Andrés Monroy-Hernández, Benjamin Ma...
ISM
2006
IEEE
103views Multimedia» more  ISM 2006»
14 years 2 months ago
A Study of Collaborative Dancing in Tele-immersive Environments
We first present the tele-immersive environments developed jointly by University of Illinois at Urbana-Champaign and University of California at Berkeley. The environment feature...
Zhenyu Yang, Bin Yu, Wanmin Wu, Klara Nahrstedt, R...
MTA
2000
165views more  MTA 2000»
13 years 8 months ago
Approximating Content-Based Object-Level Image Retrieval
Object-level image retrieval is an active area of research. Given an image, a human observerdoesnot see randomdots of colors. Rather,he she observesfamiliarobjectsin the image. The...
Wynne Hsu, Tat-Seng Chua, Hung Keng Pung
SIGGRAPH
2010
ACM
14 years 1 months ago
A multi-layered display with water drops
We present a multi-layered display that uses water drops as voxels. Water drops refract most incident light, making them excellent wide-angle lenses. Each 2D layer of our display ...
Peter C. Barnum, Srinivasa G. Narasimhan, Takeo Ka...
CGF
2008
151views more  CGF 2008»
13 years 8 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...