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» A Video Motion Capture System for Interactive Games
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ACMACE
2009
ACM
14 years 2 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
CIG
2006
IEEE
14 years 1 months ago
Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM network
— Over recent years, the fall in cost, and increased availability of motion capture equipment has led to an increase in non-specialist companies being able to use motion capture ...
Iain Miller, Stephen McGlinchey, Benoit Chaperot
ECIR
2006
Springer
13 years 9 months ago
An Information Retrieval System for Motion Capture Data
Motion capturing has become an important tool in fields such as sports sciences, biometrics, and particularly in computer animation, where large collections of motion material are ...
Bastian Demuth, Tido Röder, Meinard Müll...
CA
2002
IEEE
14 years 17 days ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
ACMSE
2005
ACM
14 years 1 months ago
Using nonlinear dimensionality reduction in 3D figure animation
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
A. Elizabeth Seward, Bobby Bodenheimer