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ITS
2010
Springer
167views Multimedia» more  ITS 2010»
14 years 12 days ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
ATC
2010
Springer
13 years 6 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
ICPADS
2007
IEEE
14 years 1 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
AROBOTS
2002
130views more  AROBOTS 2002»
13 years 7 months ago
Dynamic Motion Planning for Mobile Robots Using Potential Field Method
The potential field method is widely used for autonomous mobile robot path planning due to its elegant mathematical analysis and simplicity. However, most researches have been focu...
Shuzhi Sam Ge, Youjing Cui
EDUTAINMENT
2007
Springer
14 years 1 months ago
A Hybrid of Plot-Based and Character-Based Interactive Storytelling
Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based...
Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen