Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
We present formal definitions of stabilization for the Timed I/O Automata (TIOA) framework, and of emulation for the timed Virtual Stationary Automata programming abstraction laye...
: The system presented in this paper shows an alternative solution for the communication problem in virtual teams. Although it does not address the full bandwidth of tasks of an gr...
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...