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INTETAIN
2005
Springer
14 years 2 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 8 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
PRESENCE
2002
129views more  PRESENCE 2002»
13 years 8 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
ACSAC
2005
IEEE
14 years 2 months ago
Stealth Breakpoints
Microscopic analysis of malicious code (malware) requires the aid of a variety of powerful tools. Chief among them is a debugger that enables runtime binary analysis at an instruc...
Amit Vasudevan, Ramesh Yerraballi
MICRO
2010
IEEE
156views Hardware» more  MICRO 2010»
13 years 7 months ago
Explicit Communication and Synchronization in SARC
SARC merges cache controller and network interface functions by relying on a single hardware primitive: each access checks the tag and the state of the addressed line for possible...
Manolis Katevenis, Vassilis Papaefstathiou, Stamat...