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AIR
2006
147views more  AIR 2006»
13 years 10 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt
CORR
2007
Springer
202views Education» more  CORR 2007»
13 years 10 months ago
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping
: In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks t...
Antoine Rennuit, Alain Micaelli, Claude Andriot, F...
VAST
2004
ACM
14 years 4 months ago
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as p...
Florent Duguet, George Drettakis, Daniel Girardeau...
ACMSE
2005
ACM
14 years 4 months ago
Interactive 3D terrain exploration and visualization
The CECA VisLab is currently investigating the educational uses of a GeoWall 3D Stereo Rendering system. Many commercial and non-commercial programs are currently available for ge...
Stephanie A. Smullen, Clinton W. Smullen III, Carl...
IUI
2010
ACM
14 years 7 months ago
Haptic augmented reality dental trainer with automatic performance assessment
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
Phattanapon Rhienmora, Kugamoorthy Gajananan, Pete...