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GI
2004
Springer
14 years 2 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
EXPERT
2008
106views more  EXPERT 2008»
13 years 8 months ago
Behavioral Inference across Cultures: Using Telephones as a Cultural Lens
Abstract. The majority of humans today carry mobile telephones. These phones automatically capture behavioral data from virtually every human society, stored in service provider da...
Nathan Eagle
BIRTHDAY
2003
Springer
14 years 2 months ago
Spatial Data Management for Virtual Product Development
Abstract: In the automotive and aerospace industry, millions of technical documents are generated during the development of complex engineering products. Particularly, the universa...
Hans-Peter Kriegel, Martin Pfeifle, Marco Pöt...
IUI
2003
ACM
14 years 2 months ago
Scripting embodied agents behaviour with CML: character markup language
Embodied agents present ongoing challenging agenda for research in multi-modal user interfaces and humancomputer-interaction. Such agent metaphors will only be widely applicable t...
Yasmine Arafa, E. H. Mamdani
ICMCS
1999
IEEE
155views Multimedia» more  ICMCS 1999»
14 years 1 months ago
Real-Time Composition of Stereo Images for Video See-Through Augmented Reality
This paper describes a method of stereo image composition for video see-through augmented reality. In order to implement an augmented reality system, we must acquire the position ...
Masayuki Kanbara, Takashi Okuma, Haruo Takemura, N...