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PADL
2012
Springer
12 years 3 months ago
Virtualizing Real-World Objects in FRP
We begin with a functional reactive programming (FRP) model in which every program is viewed as a signal function that converts a stream of input values into a stream of output va...
Daniel Winograd-Cort, Hai Liu, Paul Hudak
HICSS
2010
IEEE
215views Biometrics» more  HICSS 2010»
14 years 2 months ago
Investigating the Drivers of the Continuous Use of Social Virtual Worlds
Social virtual worlds (SVWs) have become increasingly important environments for social interaction, especially for the younger generations. For SVWs to be economically sustainabl...
Matti Mäntymäki, Jani Merikivi
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 1 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
14 years 1 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
JAIR
2010
142views more  JAIR 2010»
13 years 6 months ago
Context-based Word Acquisition for Situated Dialogue in a Virtual World
To tackle the vocabulary problem in conversational systems, previous work has applied unsupervised learning approaches on co-occurring speech and eye gaze during interaction to au...
Shaolin Qu, Joyce Yue Chai