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WIMOB
2008
IEEE
14 years 1 months ago
A Distributed Scheduling Algorithm with QoS Provisions in Multi-hop Wireless Mesh Networks
—Multi-hop wireless mesh networks (WMNs) are considered a promising technology to backhaul heterogeneous data traffic from wireless access networks to the wired Internet. WMNs a...
Chi Harold Liu, Athanasios Gkelias, Yun Hou, Kin K...
VRML
2009
ACM
14 years 2 months ago
Extending X3D for distributed multimedia processing and control
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
Michael Repplinger, Alexander Löffler, Benjam...
GI
2004
Springer
14 years 29 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
SIGGRAPH
1995
ACM
13 years 11 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
TEI
2012
ACM
258views Hardware» more  TEI 2012»
12 years 3 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...