Research has shown that students’ problem-solving actions vary in type and duration. Among other causes, this behavior is a result of strategies that are driven by different goal...
Ido Roll, Ryan Shaun Baker, Vincent Aleven, Kennet...
In this paper we take a closer and in-depth look at initial results obtained from a previous novel experiment conducted with a 3D subliminal teaching Intelligent Tutoring System. S...
Applying Virtual Reality (VR) in combination with Intelligent Tutoring Systems (ITSs) is a promising approach to computer based learning and training. However, the classical struc...
1 In the classic educational context, observing and identifying learner's emotional response allow the teacher to adapt the lesson, with the aim of improving the quality of th...
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...