We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
This paper presents new results in the field of video coding and compression using 3D information. Contrary to prior art in 3D model-based coding where 3D models have to be known,...
Franck Galpin, Koichiro Deguchi, Luce Morin, Rapha...
Traditional techniques for statistical fMRI analysis are often based on thresholding of individual voxel values or averaging voxel values over a region of interest. In this paper w...
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
The observation models in tracking algorithms are critical to both tracking performance and applicable scenarios but are often simplified to focus on fixed level of certain target...