AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Most computer defense systems crash the process that they protect as part of their response to an attack. Although recent research explores the feasibility of selfhealing to autom...
Michael E. Locasto, Angelos Stavrou, Gabriela F. C...
This paper describes Mortar, a distributed stream processing platform for building very large queries across federated systems (enterprises, grids, datacenters, testbeds). Nodes i...
As web search providers seek to improve both relevance and response times, they are challenged by the ever-increasing tax of automated search query traffic. Third party systems in...
Gregory Buehrer, Jack W. Stokes, Kumar Chellapilla