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» A call to arms: it's time for REAL mobility models
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WSCG
2003
130views more  WSCG 2003»
13 years 8 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
FDL
2004
IEEE
13 years 11 months ago
Real-Time Operating System Services for Realistic SystemC Simulation Models of Embedded Systems
gn process of embedded systems moves currently towards higher levels of abstraction. As a consequence, a need arises for an early and realistic assessment of system level design d...
P. Hastono, Stephan Klaus, Sorin A. Huss
EUROMICRO
2004
IEEE
13 years 11 months ago
SaveCCM - A Component Model for Safety-Critical Real-Time Systems
Component-based development has proven effective in many engineering domains, and several general component technologies are available. Most of these are focused on providing an e...
Hans Hansson, Mikael Åkerholm, Ivica Crnkovi...
INFOCOM
1999
IEEE
13 years 11 months ago
Predictive Distance-Based Mobility Management for PCS Networks
This paper presents a mobile tracking scheme that exploits the predictability of user mobility patterns in wireless PCS networks. Instead of the constant velocity fluid-flow or the...
Ben Liang, Zygmunt J. Haas
CGF
2010
161views more  CGF 2010»
13 years 7 months ago
HyperMoVal: Interactive Visual Validation of Regression Models for Real-Time Simulation
During the development of car engines, regression models that are based on machine learning techniques are increasingly important for tasks which require a prediction of results i...
Harald Piringer, Wolfgang Berger, J. Krasser