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115
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ICAT
2006
IEEE
15 years 9 months ago
Manipulation of Field of View for Hand-Held Virtual Reality
Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for “virtual r...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
109
Voted
VRST
2006
ACM
15 years 9 months ago
Hand-held virtual reality: a feasibility study
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and ...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
HCI
2009
15 years 1 months ago
Database-Driven Grasp Synthesis and Ergonomic Assessment for Handheld Product Design
Recently, simulation-based ergonomic assessments for handheld products, such as mobile phones, have seen a growing interest and have been increasingly studied. In these studies, th...
Keisuke Kawaguchi, Yui Endo, Satoshi Kanai
122
Voted
MHCI
2009
Springer
15 years 10 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...
120
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HUC
2003
Springer
15 years 9 months ago
Social Network Computing
Abstract. A ubiquitous wearable computing infrastructure is now firmly entrenched within organizations across the globe, yet much of its potential remains untapped. This paper desc...
Nathan Eagle, Alex Pentland