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» A capabilities-based model for adaptive organizations
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FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
BMCBI
2005
118views more  BMCBI 2005»
13 years 8 months ago
Vestige: Maximum likelihood phylogenetic footprinting
Background: Phylogenetic footprinting is the identification of functional regions of DNA by their evolutionary conservation. This is achieved by comparing orthologous regions from...
Matthew J. Wakefield, Peter Maxwell, Gavin A. Hutt...
TACAS
2009
Springer
109views Algorithms» more  TACAS 2009»
14 years 3 months ago
TaPAS: The Talence Presburger Arithmetic Suite
TAPAS is a suite of libraries dedicated to FO (R, Z, +, ≤). The suite provides (1) the application programming interface GENEPI for this logic with encapsulations of many classic...
Jérôme Leroux, Gérald Point
MOBIHOC
2007
ACM
14 years 8 months ago
Scalable routing in delay tolerant networks
The non-existence of an end-to-end path poses a challenge in adapting the traditional routing algorithms to delay tolerant networks (DTNs). Previous works include centralized rout...
Cong Liu, Jie Wu
MSWIM
2009
ACM
14 years 3 months ago
Designing an asynchronous group communication middleware for wireless users
We evaluate an asynchronous gossiping middleware for wireless users that propagates messages from any group member to all the other group members. This propagation can either be i...
Xuwen Yu, Surendar Chandra