Common generated instruction selections are based on tree pattern matching, but modern and custom architectures feature instructions, which cannot be covered by trees. To overcome...
We present a fine-grain dynamic instruction placement algorithm for small L0 scratch-pad memories (spms), whose unit of transfer can be an individual instruction. Our algorithm ca...
In this paper a simulation model for visual attention is discussed and formally analysed. The model is part of the design of a cognitive system which comprises an agent that suppor...
Multiplysectioned Bayesian networks provide a probabilistic framework for reasoning about uncertain domains in cooperative multiagent systems. Several advances have been made in r...
The main contribution of this paper is the definition of the preference description language ¡¢ . This language allows us to combine qualitative and quantitative, penalty bas...