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GROUP
2010
ACM
13 years 8 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
INLG
2010
Springer
13 years 8 months ago
Situated Reference in a Hybrid Human-Robot Interaction System
We present the situated reference generation module of a hybrid human-robot interaction system that collaborates with a human user in assembling target objects from a wooden toy c...
Manuel Giuliani, Mary Ellen Foster, Amy Isard, Col...
MASS
2010
150views Communications» more  MASS 2010»
13 years 8 months ago
A non-replication multicasting scheme in delay tolerant networks
Delay tolerant networks (DTNs) are a special type of wireless mobile networks which may lack continuous network connectivity. Multicast is an important routing function that suppor...
Jie Wu, Yunsheng Wang
PIMRC
2010
IEEE
13 years 8 months ago
Fast varying channel estimation in downlink LTE systems
This paper tackles the problem of fast varying channel estimation in LTE systems. Particular attention is given to downlink transmission where OFDMA is used as the multiple access ...
Youssef El Hajj Shehadeh, Serdar Sezginer
PKDD
2010
Springer
153views Data Mining» more  PKDD 2010»
13 years 8 months ago
A Robustness Measure of Association Rules
Abstract. We propose a formal definition of the robustness of association rules for interestingness measures. It is a central concept in the evaluation of the rules and has only be...
Yannick Le Bras, Patrick Meyer, Philippe Lenca, St...
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